X, triangle, L1...
May. 2nd, 2004 01:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Yesterday, I wrote 648 words on "Faces in Revolving Souls." Two short scenes that left me within easy distance of the story's ending. But I wanted my head to be very clear for the last 800 or so words. It's been a very long time since I've had to work within a 5,000-word limit, and I think the enforced economy has been good for me. Frustration can be constructive.
Though, I have to admit, I actually had just a little too much frustration with Jak II last night. I'd reached the level where Jak and Daxter have to sabotage the Baron's ammo dump, and after about forty tries (at least forty), and each time either being shot or falling to my death, I threw down the controller in a fit of — you guessed it — frustration. Have I finally met a video game that surpasses my stunted multi-tasking skills? Remember, when I was a little kid, Rock'em Sock'em Robots and Battleship were high tech gaming. I didn't discover video games until Pong came along (I think I was in junior high). Gak, I'm frelling old. Anyway, I'll have another go at the ammo dump tonight. I am invincible. My thumbs refuse to admit defeat.
As for the rest of last night, I think Spooky covered it nicely in her three a.m. LJ entry.
I think I may have told this story once already, in some previous entry, but please indulge me. Years ago, when I was mired in The Dreaming and finally beginning to face the fact that it was never going to be even half as popular as The Sandman, I called Neil late one afternoon to vent, well, my frustration. He very patiently listened while I whined and sulked and felt sorry for myself, while I hurled curses at the ungrateful philistines who refused to recognize my obvious genius, while I lamented my thwarted popularity amongst the funny-book reading masses. He listened. And then he said (and I must paraphrase, because I can't recall his exact words), "Caitlín, you need to remember that — in the end, when we're dead — the only thing that will matter is the work. In the end, that's all there is. The work. What we write. That's all." And I was so stunned, I shut the hell up. Some truths are like that. They hit you like a slap in the face. Lately, I've been slapping myself in the face an awful lot.
In the end, the work is all that matters.
Not the popularity contests I did and did not win. Not the good and bad and indifferent reviews. Not the ruthless politics and whims of "the industry." Not the readers I'll never reach. Not the lucky breaks and injustices. Not the sales figures and returns. Not the money. Not the lives I might have lived instead. Not the coveted awards I receieved or never won. Not the bitterness and insecurity and doubt that was with me every step of the way.
In the end, the work is all that matters.
Now, I have to finish this story...
And this ain't me
hold my self down with a knife to my throat
And this ain't me
standing alone as the drugs starts to work
Though, I have to admit, I actually had just a little too much frustration with Jak II last night. I'd reached the level where Jak and Daxter have to sabotage the Baron's ammo dump, and after about forty tries (at least forty), and each time either being shot or falling to my death, I threw down the controller in a fit of — you guessed it — frustration. Have I finally met a video game that surpasses my stunted multi-tasking skills? Remember, when I was a little kid, Rock'em Sock'em Robots and Battleship were high tech gaming. I didn't discover video games until Pong came along (I think I was in junior high). Gak, I'm frelling old. Anyway, I'll have another go at the ammo dump tonight. I am invincible. My thumbs refuse to admit defeat.
As for the rest of last night, I think Spooky covered it nicely in her three a.m. LJ entry.
I think I may have told this story once already, in some previous entry, but please indulge me. Years ago, when I was mired in The Dreaming and finally beginning to face the fact that it was never going to be even half as popular as The Sandman, I called Neil late one afternoon to vent, well, my frustration. He very patiently listened while I whined and sulked and felt sorry for myself, while I hurled curses at the ungrateful philistines who refused to recognize my obvious genius, while I lamented my thwarted popularity amongst the funny-book reading masses. He listened. And then he said (and I must paraphrase, because I can't recall his exact words), "Caitlín, you need to remember that — in the end, when we're dead — the only thing that will matter is the work. In the end, that's all there is. The work. What we write. That's all." And I was so stunned, I shut the hell up. Some truths are like that. They hit you like a slap in the face. Lately, I've been slapping myself in the face an awful lot.
In the end, the work is all that matters.
Not the popularity contests I did and did not win. Not the good and bad and indifferent reviews. Not the ruthless politics and whims of "the industry." Not the readers I'll never reach. Not the lucky breaks and injustices. Not the sales figures and returns. Not the money. Not the lives I might have lived instead. Not the coveted awards I receieved or never won. Not the bitterness and insecurity and doubt that was with me every step of the way.
In the end, the work is all that matters.
Now, I have to finish this story...
And this ain't me
hold my self down with a knife to my throat
And this ain't me
standing alone as the drugs starts to work
no subject
Date: 2004-05-02 06:21 pm (UTC)Thank you, Caitlín, for this. I've been sidetracked all week from writing I needed to do by feeling sorry for myself, and this is the slap in the face I needed. Again, danke.
no subject
Date: 2004-05-02 07:47 pm (UTC)no subject
Date: 2004-05-03 08:53 am (UTC)All work and No play...
Date: 2004-05-03 02:30 pm (UTC)I think kids are a bit more important, thrue books and movies can last a long time, but your offspring can have a much bigger inpact. In ways we can't begin to imagine.
But even work and kids arent all that matters, but if I find something that is more important I will be sure to let you know.
Re: All work and No play...
Date: 2004-05-03 03:00 pm (UTC)I have no kids and never shall.
The work is all that matters, and all that will continue to matter when I'm dead.
Love is merely a drug that makes the work less painful.
Re: All work and No play...
Date: 2004-05-03 05:21 pm (UTC)Obviously you've never seen any Jackie Cooper movies.
As someone who despises children, I'd have to say the work is definitely more important.
Re: All work and No play...
Date: 2004-05-03 06:02 pm (UTC)Personally, I don't exactly despise children, only the fact that they inevitably devolve into adults.
p.s.
Date: 2004-05-03 06:09 pm (UTC)Re: p.s.
Date: 2004-05-03 06:35 pm (UTC)Hey, you're right! Adults generally suck, too. I suppose they're the ones who would be credited with creating Jackie Cooper anyway . . . I guess I like theoretical kids okay. Like Alice in Alice in Wonderland. That was a good kid. I guess what I really don't like about children is that they tend to be little repositories of their parents' least charming personality traits. I suppose a good parent might make a good kid . . . Still, a good kid should turn out to be an individual distinct from the adult--so your work would still be a better--and longer lasting--representative of you for future people.
no subject
Date: 2004-05-03 08:27 pm (UTC)It's so weird, because it sounds so like something I'm studying
for one of my math finals.
Kids are the most important thing? Hm. I'm quite sure that Caitlin
has no wish for a long discussion about children "To Have Or Not To
Have" on her journal, but a statement like that is almost sure to raise
the hackles of a lot of folks. I mean, the *idea* that having MORE
humans just because they continue YOU is arrogant at best. Some days
I think I'd like to have kids, and then I remember that I'm crazy and
it would be a horrific thing to do, to the children and to the world.
Not EVERYONE'S most important thing is breeding. I know there are
strict biological viewpoints that argue contrarily, but I think it's
ridiculous to assume that the only "importance" that can be given any
human life is their children.
H.P. Lovecraft comes to mind.
A bow and a nod and I'm outta this one.
Doom!
Pascal.
no subject
Date: 2004-05-03 08:39 pm (UTC)Keys on the PlasyStation 2 controller: X. Square. Triangle. O. Left analog stick (L3). Right analog stick (R3). Right. Left. Up. Down. L1. L2. R1. R2.
Now. How many possible combinations are there?
no subject
Date: 2004-05-03 10:40 pm (UTC)Ha ha ha, Caitlin, you really are a beast!
However, since you asked, using the Number of Permutations
of n objects taken k at a time formula, there would be
182 possible combinations, assuming you are pressing two
buttons at a time. However, don't some of the
functions require pressing some of the buttons three at
a time? If you consider the option of pressing some
of the buttons three at a time, that increases the number
of combinations to 2,184.
The total number of possible combinations without regard
to how many buttons are being pushed at the same time
would be 16,384.
Doom!
Pascal.
no subject
Date: 2004-05-04 12:08 am (UTC)to how many buttons are being pushed at the same time
would be 16,384.
Wow. No wonder my frelling fingers hurt.
Ha ha ha, Caitlin, you really are a beast!
Well, that does seem to be the consensus.
no subject
Date: 2004-05-04 01:09 am (UTC)Either that or the percentage of 2.02824096037x10^31 possible
combinations of letters and numbers you type out on a standard
computer keyboard every day.
You Consensus Beast you.
Doom!
Pascal.