and the major quest chains are phased, kind of like instances, where the immediate area is significantly and permanently changed by the end of each chain).
Phasing environments is something that I think would greatly benefit the game as a whole. It would help to remove much of that air of futility I often feel ingame.
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Date: 2009-12-14 08:13 pm (UTC)and the major quest chains are phased, kind of like instances, where the immediate area is significantly and permanently changed by the end of each chain).
Phasing environments is something that I think would greatly benefit the game as a whole. It would help to remove much of that air of futility I often feel ingame.