1. Dreams give us another reality, realities that are, more often than not, terrible or horrific or surreal. But, always, those dream realities are brilliant. The are radiant, even if they radiate darkness and seethe with violence and fear. Then we awake, and we're back here again. Here, where the world is banal, and all is shit, and there is nothing. (A thought more perfectly realized in the instant of its conception, but, like a dream, it began fading as I tried to write it down.)
2. I have been sitting here contemplating measuring the speed of time as a physical constant. If not in this worldline, then in some other. Light's easy, that c we take for granted, a simple 299,792,458 m/second, but what if time moves? How does one state the speed of time without resorting to circular reasoning?
3. Yesterday, I did only one new page on Alabaster, Page Fifteen, because I realized that I'd set the plot on the wrong pivot (so to speak – pivot, fulcrum, whatever), and the first half #3 was the last chance I'd have to set it straight in the first series, and if I didn't set it right then the wrongness would echo down through many issues to come. Writing comics, plot is one of those things that are first and foremost. When I'm writing prose, I almost always let plot worry about itself. Usually, it accretes naturally out of characterization and mood and theme, those things I prefer to write. Actually writing plot is, I find, agonizing. Like picking buckshot out of your own flesh, then putting it back in another way round, but finding that configuration just as "wrong," and starting over and over and over. Life has characters and moods and maybe even themes run through it, but it has no plot. Which is why a plan is only a list of things that never happen. Like my proposals and synopses for unwritten stories. Anyway, I'll still hit my deadline on #3.
4. Apologies for not posting the "Question @ Hand" last night. Tonight, for sure. I'm dithering.
5. Played more of SW:toR last night (though only about a third as on Saturday), and, as promised, I was going to attempt to explain my thoughts on how it might be that video games make lousy movies, but Star Wars: The Old Republic is the best Star Wars film since The Empire Strikes Back (1980). But,
slothman has saved me the trouble:
When you get 3000 years away from the main setting, you can ignore 95% of the issues of continuity with the stories from the films and the vast majority of Expanded Universe fiction. That frees up the creators to tell entirely new stories, using the familiar ingredients of lightsabers and the Force and a hundred sentient species. In my opinion, the best Star Wars work takes place at least 1000 years before the films (the Knights of the Old Republic games and comics), and the second best over 100 years after (the Star Wars: Legacy comics).
Which is essentially what I was going to say.
I'm going to play again tonight, then summarize my thoughts on the beta tommorow. But I am still loving it mightily, but also allowing myself to see the blemishes. The one that bothers me the most (she jumps the gun!) is that SW:toR takes us three-thousand years into the past, roughly three-thousand years before A New Hope, and...all the technology is essentially the same. The starships, the shuttles, the weaponry, the speeder bikes, the droids, and so on. Now, this would be akin to watching technology on earth having failed to evolve significantly since, say, the Third Intermediate Period of Ancient Egypt (roughly 1060-664 BC), or...well..pick another culture – China, Persia, the Mesoamericans, etc. – they all work in this analogy. Maybe, if I were a bigger Star Wars geek I'd know some bit of lore to explain the reason for this technological stagnation spanning millennia. As it is, I find the phenomenon baffling. Were the creators too lazy to fashion a genuine history for this galaxy long, long ago and far, far away? Do they fear fan backlash? It can't be that. Not after LucasArts unleashed Jar Jar fucking Binks on an unsuspecting world. Sure, later we get death stars and light sabers fall out of favour and whatnot, but nothing really changes in the course of three-thousand years.
6. I just got the news that Ken Russell has died. Truthfully, I hated almost all of his films, with the only notable exception of Whore (1991). But still...damn. As Russell said, "“Reality is a dirty word for me, I know it isn’t for most people, but I am not interested. There’s too much of it about.”
7. Part of last night was spent catching up on "television" (id est, streaming via Hulu). Very good episodes of both Fringe and American Horror Story. And I read chapters Five and Six of Barnum Brown: The Man Who Discovered Tyrannosaurus rex before sleep, which didn't come until about four ayem. I was in bed at two, but my mind (despite a literal handful of pills) had other plans.
Here For Now,
Aunt Beast
2. I have been sitting here contemplating measuring the speed of time as a physical constant. If not in this worldline, then in some other. Light's easy, that c we take for granted, a simple 299,792,458 m/second, but what if time moves? How does one state the speed of time without resorting to circular reasoning?
3. Yesterday, I did only one new page on Alabaster, Page Fifteen, because I realized that I'd set the plot on the wrong pivot (so to speak – pivot, fulcrum, whatever), and the first half #3 was the last chance I'd have to set it straight in the first series, and if I didn't set it right then the wrongness would echo down through many issues to come. Writing comics, plot is one of those things that are first and foremost. When I'm writing prose, I almost always let plot worry about itself. Usually, it accretes naturally out of characterization and mood and theme, those things I prefer to write. Actually writing plot is, I find, agonizing. Like picking buckshot out of your own flesh, then putting it back in another way round, but finding that configuration just as "wrong," and starting over and over and over. Life has characters and moods and maybe even themes run through it, but it has no plot. Which is why a plan is only a list of things that never happen. Like my proposals and synopses for unwritten stories. Anyway, I'll still hit my deadline on #3.
4. Apologies for not posting the "Question @ Hand" last night. Tonight, for sure. I'm dithering.
5. Played more of SW:toR last night (though only about a third as on Saturday), and, as promised, I was going to attempt to explain my thoughts on how it might be that video games make lousy movies, but Star Wars: The Old Republic is the best Star Wars film since The Empire Strikes Back (1980). But,
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
When you get 3000 years away from the main setting, you can ignore 95% of the issues of continuity with the stories from the films and the vast majority of Expanded Universe fiction. That frees up the creators to tell entirely new stories, using the familiar ingredients of lightsabers and the Force and a hundred sentient species. In my opinion, the best Star Wars work takes place at least 1000 years before the films (the Knights of the Old Republic games and comics), and the second best over 100 years after (the Star Wars: Legacy comics).
Which is essentially what I was going to say.
I'm going to play again tonight, then summarize my thoughts on the beta tommorow. But I am still loving it mightily, but also allowing myself to see the blemishes. The one that bothers me the most (she jumps the gun!) is that SW:toR takes us three-thousand years into the past, roughly three-thousand years before A New Hope, and...all the technology is essentially the same. The starships, the shuttles, the weaponry, the speeder bikes, the droids, and so on. Now, this would be akin to watching technology on earth having failed to evolve significantly since, say, the Third Intermediate Period of Ancient Egypt (roughly 1060-664 BC), or...well..pick another culture – China, Persia, the Mesoamericans, etc. – they all work in this analogy. Maybe, if I were a bigger Star Wars geek I'd know some bit of lore to explain the reason for this technological stagnation spanning millennia. As it is, I find the phenomenon baffling. Were the creators too lazy to fashion a genuine history for this galaxy long, long ago and far, far away? Do they fear fan backlash? It can't be that. Not after LucasArts unleashed Jar Jar fucking Binks on an unsuspecting world. Sure, later we get death stars and light sabers fall out of favour and whatnot, but nothing really changes in the course of three-thousand years.
6. I just got the news that Ken Russell has died. Truthfully, I hated almost all of his films, with the only notable exception of Whore (1991). But still...damn. As Russell said, "“Reality is a dirty word for me, I know it isn’t for most people, but I am not interested. There’s too much of it about.”
7. Part of last night was spent catching up on "television" (id est, streaming via Hulu). Very good episodes of both Fringe and American Horror Story. And I read chapters Five and Six of Barnum Brown: The Man Who Discovered Tyrannosaurus rex before sleep, which didn't come until about four ayem. I was in bed at two, but my mind (despite a literal handful of pills) had other plans.
Here For Now,
Aunt Beast