Hooded robes are going to be common in any era where people want to avoid species prejudice (and mass surveillance), though in my game I’ve been playing up hooded trenchcoats as an option. What goes under them should be radically different from one generation to the next, let alone between millennia!
Though that universe does have a few long-lived species, the most influential of which are the Hutts, who can live to be a thousand. In fantasy games, I often handwave the lack of progress as being the fault of the hyperconservative elves, who exert their influence to avoid drastic future shock. Hutt investors and their millennium-long agendas may be vital to galactic stability!
In the KOTOR games, they took the time to make sure that Sith troopers looked very different from stormtroopers while still being Faceless Minions™, and the military ships that show up late in the first game look very different from the wedge shapes of the movies. (My in-game ruling is that the amount of advantage you get from your Faceless Minions being more intimidating because they’re faceless outweighs the rare problem of someone stealing an outfit.)
For the thousand-generations-ago game, I’ve been changing things out a lot— Ewoks are vicious paleolithic savages, Tatooine is lush and green because the local lord is showing off his orbital-bombardment skills by sending ice asteroids into atmosphere-grazing orbits, and any sentient species that’s remotely analogous to anything on Earth gets mating habits that would make sense if it evolved from that type of creature— aliens should be alien! (e.g.: the leonine Cathar are monogamous in the source material; I have them being a lot more like lions, so I’m stealing gleefully from C J Cherryh’s Chanur books for them. And one of my players is having great fun playing a cetacean Herglic, giving her character the horniness of a dolphin.)
The setting is full of exotic jewels like glowpearls and nova rubies and corusca gems. I fleshed that out to be that mundane diamonds and corundum are far too easy to crank out in a lab, so diamonds and rubies and sapphires (of every color of the rainbow) are seen as gaudy junk jewelry for the underclass, and the prized stuff has much more subtle microstructure. The guy playing a tramp merchant captain happily keeps a chest full of cheap jewels just in case he runs into some pre-contact culture that can be bribed with mere baubles.
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Though that universe does have a few long-lived species, the most influential of which are the Hutts, who can live to be a thousand. In fantasy games, I often handwave the lack of progress as being the fault of the hyperconservative elves, who exert their influence to avoid drastic future shock. Hutt investors and their millennium-long agendas may be vital to galactic stability!
In the KOTOR games, they took the time to make sure that Sith troopers looked very different from stormtroopers while still being Faceless Minions™, and the military ships that show up late in the first game look very different from the wedge shapes of the movies. (My in-game ruling is that the amount of advantage you get from your Faceless Minions being more intimidating because they’re faceless outweighs the rare problem of someone stealing an outfit.)
For the thousand-generations-ago game, I’ve been changing things out a lot— Ewoks are vicious paleolithic savages, Tatooine is lush and green because the local lord is showing off his orbital-bombardment skills by sending ice asteroids into atmosphere-grazing orbits, and any sentient species that’s remotely analogous to anything on Earth gets mating habits that would make sense if it evolved from that type of creature— aliens should be alien! (e.g.: the leonine Cathar are monogamous in the source material; I have them being a lot more like lions, so I’m stealing gleefully from C J Cherryh’s Chanur books for them. And one of my players is having great fun playing a cetacean Herglic, giving her character the horniness of a dolphin.)
The setting is full of exotic jewels like glowpearls and nova rubies and corusca gems. I fleshed that out to be that mundane diamonds and corundum are far too easy to crank out in a lab, so diamonds and rubies and sapphires (of every color of the rainbow) are seen as gaudy junk jewelry for the underclass, and the prized stuff has much more subtle microstructure. The guy playing a tramp merchant captain happily keeps a chest full of cheap jewels just in case he runs into some pre-contact culture that can be bribed with mere baubles.