Dec. 1st, 2011

greygirlbeast: (twilek1)
0. Sometimes I have to quote myself: "Sex is not a pole in a hole. Sex is a banquet."

1. Yesterday, I put nose to grindstone and wrote pages 18-22 of Alabaster #3, and finished the issue. Today, I make a few corrections and send it to my editor at Dark Horse. This evening or tomorrow, I'll begin the new short piece for Sirenia Digest #72, and as soon as that's done, I have to get Alabaster #4 written before my vacation begins on the 15th.

2. And, kittens, please don't forget Question @ Hand #5! Thank ye.

3. As promised, here is the final cover layout for the trade paperback edition of The Drowning Girl: A Memoir, to be released by Penguin on March 6, 2012:

A Cover That Doesn't Suck! )


And if you wonder why "A Memoir" isn't on the cover (I think I discussed this earlier), it's because my publisher worried doing so would cause "consumers" (shutter quotes!) to mistake the novel for an autobiography. And knowing how stupid most "consumers" (shutter quotes again!) are, I agreed. Thing is, this novel is an autobiography. It's India Morgan Phelps fictional autobiography, which, in large part, is drawn from my actual life, making this (like The Red Tree before it) a very autobiographical book. A complex, fictionalized autobiography. Also, I draw a distinction between consumers, readers, and smart readers, hence the derogatory shutter quotes.

4. By the way, for anyone who really didn't understand what the whole 0.003¢ hoopla was about yesterday, think of it this way: Imagine you have a job that you work at for nine hour a day. But you're only paid for three of those hours. And, on top of that, you're only paid one third of one third of minimum wage. Ergo, the hoopla.

5. There was a spectacular dream this ayem, and one that was very disturbing, even if I can't explain precisely why it disturbed me. First, I was deep in the Everglades, walking along a stone wall that lined green waters, clear as crystal. The water was choked with eelgrass, especially where it met the wall. A woman walked with me, and we talked, but I have no idea who she was, if she were anyone at all. There were gigantic cottonmouth moccasins in the water, and huge fish, and alligators, and a bizarre aquatic species of babirusas. All that life in the water, astounding. And then the cypresses and Spanish moss parted and we walked down onto Moonstone Beach. A single enormous wave, the bluest wave I'd ever seen (but shot through with foamy white), rose above us. It must have been at least thirty feet tall. We turned and ran, and when it broke against the sand, only our feet got wet.

6. I shall no longer put off the summation of my feelings regarding SW:toR. That is, my feelings as gleaned from my three days at the end of the beta, the impression I was able to form over three days, twenty-plus hours, and 14.3 levels with my Twi'lek Sith, Herazade (the Merciless). And these I will not belabor. If you don't like running, and running a lot, and running a lot over the same ground, this is not the game for you. The running didn't bother me, but that might be that because my first MMORPG was WoW back when you had to make it to Level 30 before you could get trained for a mount and buy one. The only major drawback for me was that the game – while, on the one hand, being generally very friendly to solo players – absolutely requires grouping for "flashpoints" that cannot be skipped (without screwing up your character's progress through the story). And I will never, ever cease to resent and find angrifying the attempt by anyone or anything to require that I socialize. That said, it's pretty simple, grouping for the flashpoints (I only had to do one): you stand outside the instance until someone asks you to be in their group. Even I was able to endure it. Essentially, these are little "dungeons" or episodes on starships. So, that's my One Big Criticism. Difficulty wise, it's a nice balance between, say, the witless grind of WoW and the unfathomable clutter of CoX. And unlike those two games – and this was a big selling point for me – the Sith truly are Evil. They're not the brutish, misunderstood Horde, and they're not a bunch of whining players afraid to get any darker than antihero. You are constantly rewarded (now, this all applies to playing Sith, of course), for being very, very bad. And penalized for the smallest acts of kindness. Though, the game world's techno stagnation still bugs me.

To me, SW:toR plays like a cross between an MMORPG and a good console game. Lots of people have complained about the frequent (interactive) cut scenes – which are present even during those flashpoints – but I like them a lot. Some of this is that the writing and voice acting are both superb, best I've ever heard by far in any MMORPG. As I said before, during these scenes, the animation can fall into the Uncanny Valley, with rubbery faces and all (not in a movie, but in a game), and I was surprised to find that good voice acting can salvage such stiff animation. Actual gameplay animation is quite good, though not as good as Rift**. I had no problems with the UI. That's something else I saw people whining about. Things do get a little complicated when you have to learn to mod equipment and such, but it's pretty intuitive, unlike, say, CoX, wherein forms of convoluted logic unknown to any sentient species are required, and unlike EVE Online, which pretty much requires of its players a Ph. D. in Engineering and Advanced Astrophysics. All in all, I found it a very intuitive game, and intuition is very important to me. I dislike manuals; I like to be able to teach myself. And while SW:toR does require you study the occasional "codex" to learn about this or that, the act of playing is, itself, intuitive. I've only played five MMORPGs, but SW:toR and Rift are, by far, the best of the five. Right now, my plan is to continue spending most of my gaming time on the latter, but to use the former for those times when I need a break from Rift. And that's about all I have to say. I feel like there are people deeply disappointed I didn't hate the game (as I'd expected to), but these are my honest impressions. I had fun. I was delighted. This is the story I've been waiting for since The Empire Strikes back, and I get to play along with it.

And remember, if you're one of the Watchers of the Unseen, tonight is RP night! Oh, and [livejournal.com profile] stsisyphus, check your email!

Okay. This has grown much too long, and I have email, and work, and I have to go to the bank today (gag), so the platypus says to shake a leg.

Shaking,
Aunt Beast

** By the way, MMO Crunch (www.mmocrunch.com) voted Rift "Best New MMORPG for 2011," as well as "Best Overall." WoW was a runner up.

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Caitlín R. Kiernan

February 2012

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